Presented by Nyx Grabe and Chris Bennett

A selection of games will be on offer Thursday night in the Cyan Parlor.

Stuff and Nonsense is “the Inevitable Aftermath of Professor Elemental’s Imaginary Polar Expedition,” an adventure game about never leaving London. The players move about the city, collecting artifacts and stories, and then return to the Adventurer’s Club to tell made-up stories of adventure. This game plays something like a board game, though the board is made entirely of cards. The mechanics revolve around collecting sets of cards, while trying to avoid meeting Professor Elemental, and deciding which destinations to pretend to return from. Up to 6 players, 60 minutes, 12+ age.

Till Dawn, takes place over the course of three nights during which time all self-respecting vampires leave their coffins to hunt. A deck of hunt cards is passed from vampire to vampire, each taking one card, reading it aloud, then passing the rest on. If a feeding card is drawn, all vampires gain blood tokens — but the deck is also loaded with events, vampire slayers, a vicious werewolf, invitations from the elders, and the creeping threat of sunrise. 20–30-minute game for 4-8 players. Age 8+.

Creature Feature – In this game of hand management and bluffing by Richard Garfield, you are a movie agent representing actors who excel at particularly monstrous roles. Try to get them the part in the feature film! Or, failing that, at least a part in SOME film. Each round you will assign a Co-star and a Star (cards with a number value and possibly a special ability) to audition for a role (a tile worth points). Everyone will reveal their co-stars and then have the opportunity to change what they are auditioning for and instead try for lesser films worth fewer points. Winning a part scores points – but there’s a twist! If your star has a lower value than your co-star, you can’t win unless everyone else stops competing for that film… but if everyone DOES back off, you score extra points!  3-6 players, 30 minutes, 12+ age.

Salem 1692.  Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. Up to 12 players.  30 min. Easy to learn. 12+ age.

Cthulhu’s Vault is a card game for up to six players. Collaborative in nature, players work to tell the story of the monster’s defeat, but unlike many storytelling games, the ending is not set. Within the storytelling are mechanisms for unexpected turns of events . . . 3-6 players, 45 minutes, 10+ age.

 


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